[ad_1]
Looking for intersection of a batch of 3D traces is extra of a minimization drawback than an precise intersection take a look at, as often executed with 2 rays
Motivation
Figuring out the place a number of 3D traces meet is absolutely helpful in fields like 3D Reconstruction or Augmented Actuality. For example, it helps us triangulate a 3D level from its multi-view 2D picture detections or discover the principle 3D focal point of a digicam rotating round an object.
Although every line might comprise some noise, having lots of them helps decreasing the variability, very similar to after we calculate the typical of a number of samples.
Two rays VS a number of rays
In a earlier article referred to as Intersect 3D Rays (Closest Level) I defined easy methods to intersect a pair of 3D rays. However, what if we wish to intersect n
rays? As we’ll see on this article, shifting from 2 to n
rays isn’t only a generalization, it’s basically completely different.
[ad_2]